A rummy-style card game for 2-4 players where everyone works to empty their hands as quickly as possible by creating melds. Don't run out of pennies!
On the first phase of each player's turn, they have the option to buy the top card from the discard pile.
If they do not wish to buy, they will announce this, then draw a card from the top of the draw pile. The player whose turn is next then has the option to buy the discard card immediately. If they decline, the option passes to the next player, and so on.
When a player does want to buy the discard card, they put a chip into the Spent Chips pile, take the card, then draw two cards from the deck. The initial player's turn then continues.
In the second phase, the player can create melds or "lay off" cards from their hand onto melds.
A meld is a set of three or more cards of the same rank. This can include wild cards (see chart below), but it may not include duplicates. (Three Kings is a meld, but you can't have two King of Hearts in that meld.) In each of the seven rounds there is also a first meld requirement that must be met before other melds can be created:
Wild Cards Allowed
During this second phase, a player may also lay off cards from their hand onto existing melds. If a meld of three Aces is out, then, the player could add a fourth Ace of a different suit. There is no limit to how many cards a player can lay off.
Finally, when a player cannot create melds or lay off new cards, they will discard a card to the pile and their turn will end. Play passes to the player on the left and the round continues.
When any player empties their hand, the current round ends. Scores are tallied and the next round will begin.
When any player empties their hand the round immediately ends.
Points are assigned to each player for the total value of cards in their hand:
Jokers: 50 points each
Aces: 20 points each
2: 20 points each
10, Jack, Queen, King: 10 points each
3, 4, 5, 6, 7, 8, 9: 5 points each
Players must also pay a chip into the Spent Chips pile for each card in their hand.
Once the score is tallied, the player to the left of the dealer becomes the new dealer.
Play continues as normal, starting from the next round. Use the Current Round counter to keep track.
Once the seventh round is complete, the dealer will tally up all players' scores. The lowest score wins, and that player collects all of the chips from the pile.
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