Get the value of your hand closer to 31 than your opponents! 31 is a tense hand management game for 2-6 players.
How to Play
In 31, the goal of the game each round is to get the value of the three card hand closer to 31 than at least one other player.
Each player starts the game with three "lives". At the end of each round, the player who has the lowest value hand loses a life.
Card values in 31 are as follows: 2-10 = face value, J/K/Q = 10, A = 11 and three-of-a-kind of any rank is worth 30.
Cards only have value when they share the same suit as another card in hand, are the highest ranking card of three different suits, or are three-of-a-kind (EXAMPLE: a hand of King-Spades, 8-Spades and Ace-Clubs would have a value of 18 because only the King-Spades and 8-Spades are counted. EXAMPLE #2: a hand of Ace-Hearts, 6-Diamonds and K-Clubs would have a value of 11 because the highest ranked card, the Ace, would be the only card counted as all cards are of different suits. EXAMPLE #3: A three-of-a-kind containing three 4's is worth 30 points).
31 uses a standard 52 card deck. Shuffle and deal each player 3 cards, one card at a time. The dealer then discards the top card of the deck to start the discard pile.
The remaining cards form the draw deck in the middle of the table.
*For PlayingCards.io, set each player's life counter to 3.
PLAYING THE GAME
Each round begins with the player left of the dealer and subsequent turns proceed clockwise.
On a player's turn, they must either draw the top card of the discard pile or the top card of the deck. Then, they must discard a card (their hand will always have 3 cards by the end of their turn). The discarded card may be the same card they had just drawn.
When a player feels confident in their hand, they may "knock". When a player knocks, they declare they are knocking and they do not draw or discard on their turn. All other players take one last turn to try and get their hand closer to 31. The round ends when all other players have taken their turns, All cards are revealed and compared. The player with the lowest valued hand loses a life.
If a player that knocks ends up having the lowest valued hand, they lose 2 lives. If the player that knocks has a hand value that ties with another player (or players), only the player (or players) that did not knock loses a life.
If players tied for lowest valued hand and neither player had knocked, they both lose 1 life.
If a player ever has a hand value of 31, the cards are immediately shown and every other player loses a life.
When a player loses all three of their lives, they are still in the game. If they lose another life, however, they are out.
The last player remaining in the game wins!
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