What happens From 10 to 25? Take on the role of an adolescent exploring new parts of life, encountering challenges, getting the guidance you need—and telling stories of discovery.
From 10 to 25 is a collaborative storytelling game about the period of life we call adolescence.
During adolescence—from age 10 to 25—we explore the world around us, discover who we are, and find our path to adulthood. To complete this journey, we need diverse experiences, supportive relationships, and accessible resources.
In this game, you'll play the role of a young person making their way through adolescence. You'll be dealt a hand of life experiences to combine with relationships and resources to tell a story about growing up. Then, your fellow players will complete your story by matching it to an important milestone in adolescent development.
The object of the game is for each player to tell a series of 3 stories that add up to a complete picture of their character's adolescent development.
How to Play
- Choose the right room: If you're playing with 3 or 4 players, click on the Start a 3-4-Player Game button. If you're playing with 2 players, click on the Start a 2-Player Game.
- Deal Experiences to each player: Click the Deal button next to the pile of blue Experience cards. These are the experiences that life has dealt you. They are not private and do not have to be kept secret from other players.
- Get to know your character: Take a few moments to read through your Experience cards. Imagine a young person whose life these experiences describe.
- Take turns introducing your characters: Describe your character. What's their name? How old are they? Where do they live? What's their situation? Be as creative as you want, or just stick to your cards—it’s up to you.
- Place Resource cards to the table: Click the Place button next to the pile of green Resource cards. Read each card aloud. These are the resources that we can access to support us on our journey.
- Place Relationship cards to the table: Click the Place button next to the pile of yellow Relationship cards. Read each card aloud. These are the relationships with people who guide us on our journey.
- Deal the Discovery cards: Click the Deal button next to the pile of purple Discovery cards. Take a few moments to read through the names of your Discovery cards, but keep them face-down for now. These are the discoveries that young people make during adolescence. Players will use these cards to complete other players' stories.
Start Telling Stories
The game is played in 3 rounds. Each player takes 1 turn per round. During each turn, you will:
- Combine Cards: Combine 3 cards to create a story:
- Select 1 blue Experience card from your hand
- Select 1 green Resource card from the table
- Select 1 yellow Relationship card from the table
IMPORTANT: All 3 cards must have matching icons in the top-left corner to form a set. If you can’t make a match, draw another Experience card from the deck. If you still can’t make a match, pass to the next player.
- Tell a Story: When you have selected a set of 3 cards with matching icons, place those 3 cards in one of the rows of card holders beneath your seat and tell a story that connects them. Use the cards as inspiration, put them in any order you’d like, and add details and context to make your story come to life.
- Make a Discovery: After you've finished telling your story, any other player can offer a purple Discovery card from their hand that finishes the story you've just told. They'll drag the card onto the fourth card holder in your row (the horizontal one), flip over the card, read the back of the card aloud, and relate it to your story.
- Replenish the Resources & Relationships: After each players' turn, click the Place button next of the pile of green Resource cards and the Place button next to the pile of yellow Relationship cards to replenish the table for the next player.
Take turns repeating these steps until you've completed three full rounds of storytelling.
Ending the Game
The game ends after 3 rounds, regardless of how many discoveries players have made.
At the end of round 3, go around the table and discuss your character's overall narrative. How did their experiences, resources, and relationships shape their adolescent development?
As time allows, explore these discussion questions together as a group:
- Adolescence is a time of remarkable opportunity and growth. What changes did you see happening within and around the adolescents in your stories?
- Experiences that encourage autonomy and healthy risk-taking can lead to positive adolescent development. What combinations of Experiences, Relationships, and Resources did you see best promoted autonomy?
- All adolescents need supportive social environments, stimulating learning experiences, and access to resources in our communities to thrive. How did the Relationship and Resource cards affect the Experience cards you used in your stories?
- Unfortunately, structural barriers—such as poverty, discrimination, and marginalization—mean that some young people have fewer opportunities than others. How do you think the stories you told would have been different if there were fewer relationships and resources on the table?
- The experiences, relationships, and resources that adolescents encounter can affect the rest of their lives. How good of a job are we doing supporting adolescents in our community? What could we do to expand access to supportive relationships and resources for adolescents?
From 10 to 25 is a project of the FrameWorks Institute in partnership with the Center for the Developing Adolescent.
The game was created and produced by Root + All. Learn more at From10to25.org.
PlayingCards.io is an online play space which allows you to play any tabletop or card game directly in your browser, multiplayer with your friends, for free. No app install is needed.
Create a room and share the room code to get started.